java.lang.Object
ch.ladestation.connectncharge.controller.pagecontroller.end.HighscoreScreenController
All Implemented Interfaces:
PageController, ViewMixin<Game,ControllerBase<Game>>

public class HighscoreScreenController extends Object implements ViewMixin<Game,ControllerBase<Game>>, PageController
  • Constructor Details

    • HighscoreScreenController

      public HighscoreScreenController()
  • Method Details

    • initialize

      public void initialize()
    • setPlayerTime

      public void setPlayerTime(String endTime)
    • showGamePage

      public void showGamePage(javafx.event.ActionEvent actionEvent) throws IOException
      Throws:
      IOException
    • showBonusPage

      public void showBonusPage(javafx.event.ActionEvent actionEvent)
    • showHomeScreen

      public void showHomeScreen(javafx.scene.input.MouseEvent mouseEvent) throws IOException
      Throws:
      IOException
    • setController

      public void setController(ApplicationController controller)
      Specified by:
      setController in interface PageController
    • initializeParts

      public void initializeParts()
    • layoutParts

      public void layoutParts()
      Description copied from interface: ViewMixin
      the method name says it all
      Specified by:
      layoutParts in interface ViewMixin<Game,ControllerBase<Game>>
    • getStylesheets

      public List<String> getStylesheets()
      Specified by:
      getStylesheets in interface ViewMixin<Game,ControllerBase<Game>>
    • initializeSelf

      default void initializeSelf()
      Everything that needs to be done to initialize the UI-part itself.

      For GUIs loading stylesheet-files or additional fonts are typical examples.

    • setupUiToActionBindings

      default void setupUiToActionBindings(ControllerBase<Game> controller)
      Triggering some action on Controller if the user interacts with the UI.

      There's no need to have access to model for this task.

      All EventHandlers will call a single method on the Controller.

      If you are about to call more than one method, you should introduce a new method on Controller.

    • setupModelToUiBindings

      default void setupModelToUiBindings(Game model)
      Whenever an 'ObservableValue' in 'model' changes, the UI must be updated.

      There's no need to have access to controller for this task.

      Register all necessary observers here.

    • startUp

      default void startUp(ControllerBase<Game> controller)
      At the Startup, this method gets called.

      Perfect, if a function in the controller or in the pui needs to be run exactly once.