Uses of Class
ch.ladestation.connectncharge.model.game.gamelogic.Edge
Packages that use Edge
Package
Description
contains the main controller of the app (ApplicationController) and many less important ones in sub-packages.
contains model classes of the main game.
contains necessary classes to interact with the hardware.
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Uses of Edge in ch.ladestation.connectncharge.controller
Methods in ch.ladestation.connectncharge.controller with parameters of type EdgeModifier and TypeMethodDescriptionstatic booleanApplicationController.allTerminalsConnected(Edge[] activatedEdges, Node[] terminals) voidApplicationController.edgePressed(Edge edge) This method is called byGamePUIevery time an edge is pressed.static booleanThis method checks if the edge array has a cycle.voidApplicationController.setSolution(Edge[] edges) This method sets the attribute solution.voidApplicationController.setTippEdge(Edge edge) static intApplicationController.sumEdgeCost(Edge[] arr) Method parameters in ch.ladestation.connectncharge.controller with type arguments of type EdgeModifier and TypeMethodDescriptionstatic intApplicationController.sumEdgeCost(ObservableArray<Edge> arr) -
Uses of Edge in ch.ladestation.connectncharge.model.game.gamelogic
Fields in ch.ladestation.connectncharge.model.game.gamelogic declared as EdgeFields in ch.ladestation.connectncharge.model.game.gamelogic with type parameters of type EdgeModifier and TypeFieldDescriptionfinal ObservableArray<Edge>Game.activatedEdgesfinal ObservableArray<Edge>Game.solutionMethods in ch.ladestation.connectncharge.model.game.gamelogic with parameters of type EdgeModifier and TypeMethodDescriptionprotected static booleanSegment.activeEdgesContains(Edge edge) Method parameters in ch.ladestation.connectncharge.model.game.gamelogic with type arguments of type EdgeModifier and TypeMethodDescriptionstatic voidSegment.setActiveEdgesRef(ObservableArray<Edge> ref) -
Uses of Edge in ch.ladestation.connectncharge.pui
Methods in ch.ladestation.connectncharge.pui that return EdgeModifier and TypeMethodDescriptionLEDAnimation.getAssociatedEdge()GamePUI.lookUpChipAndPinNumberToEdge(int chipNo, int pinNo) GamePUI.lookUpEdge(int fromIndex, int toIndex) Methods in ch.ladestation.connectncharge.pui that return types with arguments of type EdgeMethods in ch.ladestation.connectncharge.pui with parameters of type EdgeModifier and TypeMethodDescriptionvoidLEDAnimator.scheduleEdgesToBeAnimated(Edge[] oldValues, Edge[] newValues) Method parameters in ch.ladestation.connectncharge.pui with type arguments of type EdgeModifier and TypeMethodDescriptionvoidLEDAnimator.instantiateAnims(List<Edge> newList, boolean dissappear) Constructors in ch.ladestation.connectncharge.pui with parameters of type EdgeModifierConstructorDescriptionLEDAnimation(Edge associatedEdge, boolean disappear) SwipeLEDAnimation(Edge associatedEdge, boolean dissappear) WipeFromCenterAnimation(Edge associatedEdge, boolean disappear)