Uses of Class
ch.ladestation.connectncharge.model.game.gamelogic.Game
Packages that use Game
Package
Description
contains the main controller of the app (ApplicationController) and many less important ones in sub-packages.
contains all GUI-controllers at the beginning of the game.
contains all GUI-controllers at the end of the game.
contains all GUI-controllers during the game.
contains necessary classes to interact with the hardware.
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Uses of Game in ch.ladestation.connectncharge.controller
Constructors in ch.ladestation.connectncharge.controller with parameters of type GameModifierConstructorDescriptionApplicationController
(Game model) This is the constructor of the ApplicationController -
Uses of Game in ch.ladestation.connectncharge.controller.pagecontroller.beginning
Methods in ch.ladestation.connectncharge.controller.pagecontroller.beginning with parameters of type GameModifier and TypeMethodDescriptionvoid
EdgeClickScreenController.setupModelToUiBindings
(Game model) Method parameters in ch.ladestation.connectncharge.controller.pagecontroller.beginning with type arguments of type GameModifier and TypeMethodDescriptionvoid
HomePageController.setupUiToActionBindings
(ControllerBase<Game> controller) -
Uses of Game in ch.ladestation.connectncharge.controller.pagecontroller.end
Methods in ch.ladestation.connectncharge.controller.pagecontroller.end with parameters of type Game -
Uses of Game in ch.ladestation.connectncharge.controller.pagecontroller.middle
Methods in ch.ladestation.connectncharge.controller.pagecontroller.middle with parameters of type GameModifier and TypeMethodDescriptionvoid
GamePageController.setupModelToUiBindings
(Game model) This method updates the ui elements reactively from the model. -
Uses of Game in ch.ladestation.connectncharge.pui
Methods in ch.ladestation.connectncharge.pui with parameters of type GameModifier and TypeMethodDescriptionvoid
GamePUI.setupModelToUiBindings
(Game model) this is only used to store the model instance to callGamePUI.setupOwnModelToUiBindings(Game)
later, because otherwise it is impossible to mock the LED-strip class.void
GamePUI.setupOwnModelToUiBindings
(Game model) This method binds the model reactively to the ledstrips.