Uses of Class
ch.ladestation.connectncharge.model.game.gamelogic.Game
Packages that use Game
Package
Description
contains the main controller of the app (ApplicationController) and many less important ones in sub-packages.
contains all GUI-controllers at the beginning of the game.
contains all GUI-controllers at the end of the game.
contains all GUI-controllers during the game.
contains necessary classes to interact with the hardware.
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Uses of Game in ch.ladestation.connectncharge.controller
Constructors in ch.ladestation.connectncharge.controller with parameters of type GameModifierConstructorDescriptionApplicationController(Game model) This is the constructor of the ApplicationController -
Uses of Game in ch.ladestation.connectncharge.controller.pagecontroller.beginning
Methods in ch.ladestation.connectncharge.controller.pagecontroller.beginning with parameters of type GameModifier and TypeMethodDescriptionvoidEdgeClickScreenController.setupModelToUiBindings(Game model) Method parameters in ch.ladestation.connectncharge.controller.pagecontroller.beginning with type arguments of type GameModifier and TypeMethodDescriptionvoidHomePageController.setupUiToActionBindings(ControllerBase<Game> controller) -
Uses of Game in ch.ladestation.connectncharge.controller.pagecontroller.end
Methods in ch.ladestation.connectncharge.controller.pagecontroller.end with parameters of type Game -
Uses of Game in ch.ladestation.connectncharge.controller.pagecontroller.middle
Methods in ch.ladestation.connectncharge.controller.pagecontroller.middle with parameters of type GameModifier and TypeMethodDescriptionvoidGamePageController.setupModelToUiBindings(Game model) This method updates the ui elements reactively from the model. -
Uses of Game in ch.ladestation.connectncharge.pui
Methods in ch.ladestation.connectncharge.pui with parameters of type GameModifier and TypeMethodDescriptionvoidGamePUI.setupModelToUiBindings(Game model) this is only used to store the model instance to callGamePUI.setupOwnModelToUiBindings(Game)later, because otherwise it is impossible to mock the LED-strip class.voidGamePUI.setupOwnModelToUiBindings(Game model) This method binds the model reactively to the ledstrips.