ApplicationController

ElementMissed InstructionsCov.Missed BranchesCov.MissedCxtyMissedLinesMissedMethods
Total19 of 1,07898%8 of 10492%81093238157
toggleMute()180%20%222211
lambda$edgePressed$13(Edge)6098%41071%4811301
hasCycle(Edge[])165100%18100%01003901
allTerminalsConnected(Edge[], Node[])114100%22100%01202701
computeTippEdge()46100%2100%0201301
ApplicationController(Game)43100%n/a0101101
checkScore(int)34100%4100%030701
instanceTerminals()32100%n/a010601
lambda$new$5(Game, Hint[], Hint[])27100%2100%020701
startRound()26100%n/a010601
loadCurrentLevel()26100%n/a010601
setTippEdge(Edge)26100%2100%020401
lambda$new$2(Boolean, Boolean)24100%8100%050501
lambda$new$0(Game, Edge[], Edge[])22100%2100%020601
increaseCurrentLevel()21100%2100%020401
startBlinkingEdge(Edge)19100%n/a010401
removeTippEdge()19100%2100%020401
lambda$new$4(Boolean, Boolean)18100%1787%150501
stopBlinkingTheEdge()15100%n/a010401
lambda$computeTippEdge$17(Edge)15100%2100%020101
lambda$computeTippEdge$16(Edge)15100%2100%020201
getRandomEdge(List)14100%n/a010101
quitGame()14100%n/a010501
lambda$loadCurrentLevel$9(List)14100%n/a010101
lambda$hasCycle$7(Edge)14100%n/a010101
lambda$hasCycle$6(Edge)14100%n/a010101
toggleEdge(Edge)13100%1375%130501
setEndTime(String)12100%n/a010301
addHint(Hint)12100%n/a010301
removeHint(Hint)12100%n/a010301
lambda$new$3(Boolean, Boolean)11100%4100%030401
lambda$new$1(Boolean, Boolean)11100%2100%020401
setCountdownFinished()8100%n/a010201
setGameStarted(boolean)8100%n/a010201
deactivateAllEdges()8100%n/a010201
deactivateAllNodes()8100%n/a010201
updateScore(int)8100%n/a010201
finishGame()8100%n/a010201
lambda$hasCycle$8(Set, Node)8100%2100%020101
activateEdge(Edge)7100%n/a010201
deactivateEdge(Edge)7100%n/a010201
setTerminals(Node[])7100%n/a010201
setSolution(Edge[])7100%n/a010201
lambda$startBlinkingEdge$15()7100%n/a010101
sumEdgeCost(Edge[])6100%n/a010101
startIgnoringInputs()6100%n/a010201
stopIgnoringInputs()6100%n/a010201
edgePressed(Edge)6100%n/a010201
lambda$stopBlinkingTheEdge$14()6100%n/a010101
sumEdgeCost(ObservableArray)5100%n/a010101
playAgain()5100%n/a010301
setGPUI(GamePUI)4100%n/a010201
loadLevels()4100%n/a010201
handleTipp()3100%n/a010201
lambda$instanceTerminals$12(int)3100%n/a010101
lambda$instanceTerminals$11(Segment)3100%n/a010101
lambda$loadCurrentLevel$10(int)3100%n/a010101